Minecraft Dungeons II guide

Spend on a keeper effect, not the first option

Updated September 7, 2026 · Based on announced systems and publisher previews · Releases September 29, 2026

Spend on an enchantment effect when it fits a piece you expect to keep and helps the job you already chose. Save the payment when you are still swapping gear, do not know what the effect changes, or actually need a Blacksmith change.

The preview shows a book-to-library-to-Enchantsmith path, paid for with drops from Soul Corrupted enemies. That does not make every first effect a good purchase.

On this page
  1. Choose a keeper before you spend
  2. Save the payment when the decision is unclear
  3. Switch to Blacksmith when the job is different

Choose a keeper before you spend

Call a piece a keeper when it fills the slot and job you want to play for more than the next few minutes. An effect then has a chance to support a coherent loadout rather than a random replacement.

A simple decision tree for a new effect.

Save the payment when the decision is unclear

The Gamescom preview ties the Enchantsmith payment to currency dropped by Soul Corrupted enemies. Keep it available when you are not sure which effect helps your build or when the next drop is likely to replace the current piece. No listed cost, rate, or color needs to be guessed to make that decision.

Switch to Blacksmith when the job is different

Do not use an enchantment spend to solve an equipment-power or built-in-buff problem. In the preview those are Blacksmith jobs. Change course when you can name one of those needs more clearly than a library effect.

Preview of the Blacksmith beside gear details
A preview Blacksmith screen. It helps separate a power or built-in-buff choice from an enchantment effect. Open larger

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